Search Results for -
Product Type: Toys
Age: Late Elementary School Years
Categories: Games

 


2014 Award
Pyramix
(Gamewright $21.99 Score:)

Our testers loved the look of this strategy game that comes with 56 cubes on a base tray. The game play involves pulling cubes off the pyramid. As you do this of course other cubes will fall - this is important since the cubes left at the end will determine your score. The score is also determined by the points you received from the illustrations on the sides of the dice. An anka is one point, a crane is two points, an eye is three points and a cobra is worth zero points. Our older kid testers got the game play must faster than our grown-ups!  

Age: Later School Years, Tweens. Award Year: 2014. Click here to purchase the product on Amazon.com.

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2014 Award
Gravity Maze
(ThinkFun $29.99 Score:)

A fun twist on Think Fun's usual brain teasers. The game board comes with spaces for placing plastic cubes that make up towers of different heights. The goal is create a maze (using the towers) that gets the marble from point A to point B on the board. The challenges (there are 60 in the set) becomes increasingly more difficult. A good choice for parent/child gaming. 

Age: Later School Years, Tweens. Award Year: 2014. Click here to purchase the product on Amazon.com.

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2014 Award
Spin master Shark Mania
(Spin Master $19.99 Score:)

Our testers laughed as they raced to be the first to get to safety. It is a shark-infested gameboard with pop-up sharks ready to chomp and take you out of the race! The backstory is your pirate ship has run aground and you and your gold are overboard. Getting to the safe island you can collect some of your gold, but watch out! There are hungry sharks that mean to get you before you reach that island. The novel gameboard adds to the fun. 6-11

Age: Early School Years, Later School Years. Award Year: 2014. Click here to purchase the product on Amazon.com.

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2014 Award
Thinkfun Last Letter Game
(Thinkfun $12.99 Score:)

Deal out five of the 61 cards to each player. Put the remaining pile of cards on the table. Now the dealer turns the top card over and name something pictured on that card. All players including the dealer must now find something on one of their cards that begins with the same letter the dealerís word ended with. That player puts down her card and the next player must find a picture of something that starts with the last letter of the last word called. This is not as simple as it sounds and play can be rapid fire. Winner is the first to discard all his cards. 8 & up.

Age: Later School Years, Tweens, Teens. Award Year: 2014. Click here to purchase the product on Amazon.com.

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2014 Award
Spot it! Freeze
(Blue Orange Games $25 Score:)

Newest addition to the Spot it! games, a timer that really puts the pressure on players as they try to spot the matching images on two cards. There are different ways to play and two different setting on the timer that add to the challenge. However you play there is only one matching pair on any two cards, so you have to be fast. Our testers were not sure the timer would be fun for all players; it is definitely for older players. This set of cards features "temperature-charged" things such as polar bears, camels, umbrellas, beach chairs, etc. Instead of the usual round tin, the cards store in the timer, making this still an easy-to-take along game for family fun. Our testers also like the stand-alone game of Spot It Splash, no timer needed, just match up images that all relate to the water, such as boats, fish, sand castles and such. 8 to adult.

Age: Later School Years, Tweens. Award Year: 2014. Click here to purchase the product on Amazon.com.

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2014 Award
Zingo! Word Builder
(Thinkfun $19.99 Score:)

Our testers loved the fast-paced action of sliding the zinger machine to reveal two letters. Players take letter that they can use to complete a word on their playing boards. Possible words do vary so this game is rarely ever the same. In fact, it helps beginners see all the variations they can make as well as demonstrating the need to look at all the letters to see the difference between words that look almost alike. First player to fill his board is the winner. A fun way to reinforce reading skills for beginners who are learning to build phonetically regular three letter words. 5 & up

Age: Early School Years, Later School Years. Award Year: 2014. Click here to purchase the product on Amazon.com.

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2014 Award
Bananagrams Go Wild
(Bananagrams $14.99 Score:)

Like other Bananagrams word games, this is played with letter tiles but without a scrabble type board. Each player takes the correct number (depending on the number of players) and tries to be the first to use them horizontally and vertically. The game comes with six wild tiles that can be used for any letter. Our testers thought this newest game was going to take forever until they got going. As soon as one player uses up all of her tiles she must draw from the slush pile and so must everyone else. The game ends when there are fewer tiles than the number of people playing. Our testers liked this one and agreed that it was a game for older players. The package says 7 & up, but they thought this was more like a good choice for 9 & up.

Age: Later School Years, Tweens. Award Year: 2014.

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2014 Award
Magic School Bus Math Explosion
(The Young Scientists Club $29.99 Score:)

Math Explosion makes math a blast! Basically, this is a flashcard game, except it does not come with premade cards. You get to select the ones that match your child's individual needs. You go on line to print out the right ones to reinforce the child's skills level. Scholastic has provided your choice of addition, subtraction, multiplication tables and division problems that you print out on colorful paper they provide. The game board comes with a small mountain and container where the vinegar cup goes (be forewarned the mountain is a bit out of shape since it comes smushed with rubber bands to fit it into the box...and they do not provide vinegar or the baking soda needed for play, but it, that said, you probably won't mind. Here's how it works. Players take turns answering math facts and if they get the right answer they advance on the board... with a chance to add a spoonful of baking soda to the playing piece cup. The first to reach the volcano gets to pour the baking soda into the volcano. You could say this game is a blast, with kids racing to be the one to set off the explosion, which, by the way collects neatly in a tray provided. Science and math, a fun combo for kids at various grade levels. We generally do not encourage games that are designed around flashcards. They are not for everyone. Keep in mind, flashcards do not teach math, they reinforce it. For developing speed and memory they can be useful.  But for kids still struggling with basics you might want to find another way to build confidence instead of speed. 6-10

Age: Early School Years, Later School Years. Award Year: 2014. Click here to purchase the product on Amazon.com.

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2014 Award
Surfside Scramble
(Educational Insights $12.99 Score:)

A summery look to a word game played with mini-flip-flop cards. Each card is printed with two different letters on each side. Players take 15 flip-flops, turn the timer over and proceed to use all their flip flops before the timer runs out! Part of the challenge is in linking the words since you must use the last letter of one word to start the first letter of the next word, for example...if cat is your first word the linking word will start with "t" as in top...and the next word must start "p." Players receive points for building the longest series of words, the longest word, and the greatest number of words. It's a fast paced twist on scrabble that can be enjoyed by mixed age groups.

Age: Later School Years, Tweens. Award Year: 2014. Click here to purchase the product on Amazon.com.

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2014 Award
Crash
(International Playthings $19.99 Score:)

If you like Jenga-styled games, this is a fun variation. At first we could not imagine that it would work. The idea is that you set up four stories of towers (each has ten columns holding up the ring). Each player takes a turn pulling out columns and then adding that column above. While we had our doubts, it turns out that we could add all the other levels.  Great fun--but we believe this is a much better game for the 8 & up crowd, not the marked 4 & up.  The tension, not to mention the fine motor skills required to play this game  will be too much for many kids (and certainly most 4 year olds).

Age: Early School Years, Later School Years. Award Year: 2014. Click here to purchase the product on Amazon.com.

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