Search Results for -
Product Type: Toys
Age: Late Elementary School Years
Categories: Games
Subcategories: Card Games

 


2013 Award
Swish Junior
(ThinkFun $12.99 Score:)

One of the most elegant card games we tested this year. Swish Junior comes with 45 transulcent cards that have shapes (a diamond, star, circle) placed on different locations on the cards. A "swish" is made when you can stack up two cards so that the images line up.  Sometimes this requires that you turn the card and to line up a solid circle with an open-circle- calling for great visual discrimination skills.  They say 5 & up, we'd say this a great parent-child game at the younger range. Players can then graduate to the more advanced original game of Swish.

Age: Early School Years, Later School Years, Tweens. Award Year: 2013. Click here to purchase the product on Amazon.com.

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2012 Award
Shrimp Cocktail Game
(Blue Orange Games $15 Score:)

Players compete to be the first to spot matching attributes on the shrimp cards. The attributes are color, size, origin, and quantity. When you see a match you grab and squeeze the squeaking starfish and take you catch. This is a fast moving game that calls for thinking on your feet to become the King of the Prawns. For 7 & up.

Age: Early School Years, Later School Years. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Distraction
(ThinkFun $12.99 Score:)

Remembering a sequence of numbers can be challenging, but remembering them, if you are interrupted and have to answer a question in the middle of remembering--well that is why this is called distraction. It's a fairly easy game to learn, but a lot harder to play. It was a good game for exercising your memory with plenty of laughter as players challenge your recall or you challenge their's. For multiple players ages 8 & up

Age: Later School Years, Tweens, Teens, Adult. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2001 Award
Go Bananas!
(Gamewright $10 Score:)

Players try to get all the cards in the deck by being the first to spot a pair of wild and mild monkeys, a wild 'gator, or bananas. But spotting them is not enough! You have to remember to call out the right command. Staying in the swing, so to speak, takes memory and concentration. Our 7-year old tester beat the grown-ups every time!   A fun card game to take along for traveling and playing as you go and when you get to your vacation spot.

Age: Early School Years, Later School Years. Award Year: 2001. Click here to purchase the product on Amazon.com.

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2002 Award
Chomp!
(Gamewright $9.99 Score:)

A fun variation of War with a little science built in. Cards feature the food chain of the sea where the big fish eat the little fish.  Throw in a Ziploc bag-great for quick games in the airport or before the food arrives. 6 and up.

The company has signed a verification form complying with our safety requirements. We did not independently test this toy in a lab.

Age: Early School Years, Later School Years. Award Year: 2002. Click here to purchase the product on Amazon.com.

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2004 Award
Hocus Focus
(Gamewright $9.99 Score:)

Put your visual discrimination skills to the test with this card game that features 48 images of the wizard. The object is to find the wizard that has nothing in common with the draw card. Sounds harder than it is to play. Also fun, Stampede, where player with the most complete hippos, rhinos, and elephants before the deck runs out wins. Seeing the differences between the hippos and rhinos takes some attention! 6 & up.

Age: Early School Years, Later School Years. Award Year: 2004. Click here to purchase the product on Amazon.com.

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2004 Award
Moose in the House
(Gamewright $9.99 Score:)

There's a Moose in the House remains one of our all time favorite card games.  It's unlike most other games you'll play with your kids nad has a sense of humor and great artwork. Calls for visual discrimination skills!  So we have elevated this unique game to BLUE CHIP status!

Here's our original review:

One of the most innovative card games we have played in years. The cards have pictures of empty rooms, doors, and moose in the same rooms. The object is to place as many moose in your opponents’ house of cards as possible. The player with the fewest moose at the end of the game, wins. Easy to learn and a lot of fun to play! 2-5 players.

The company has signed a verification form complying with our safety requirements. We did not independently test this toy in a lab.

Age: Early School Years, Later School Years. Award Year: 2004. Click here to purchase the product on Amazon.com.

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2006 Award
Charoodles
(ThinkFun $19.99 Score:) Our families with older kids, 8 to 12, really enjoyed this new version of Charades that includes “props” (a foam ball, tube, square, and plastic cup) for acting out one of the 3,000 charades on the play cards. Timer included. A good choice for a family party. (800) 468-1864.

Age: Later School Years. Award Year: 2006.

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2006 Award
Whoonu
(Cranium $16.95 Score:) It’s all about knowing the people you are playing with; players take turns at being the “whoozit” and others get points by guessing what objects named on the playing cards the “Whoozit” likes best. Even testers who do not like board games love this card game for three or more players. Still top-rated, Zigity ($12.95 ). Visual discrimination and word and number play are all part of the fun. 8 & up. (877) 272-6486.

Age: Later School Years. Award Year: 2006.

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2007 Award
Fuddy Duddy
(Let's Play Games $6.99 Score:) Quick and easy, players must collect a run of one color, 1 to 4, or a run of “duds” that have no color. 8 & up. (856) 988-1980.

Age: Early School Years,Later School Years. Award Year: 2007.

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