Search Results for -
Product Type: Toys
Age: Early Elementary School Years
Categories: Games

 

 
2006 Awards
WonderFoam Big Letters
(Chenille Kraft Co. $11.5 Score:) Twenty-six big colorful foam letters. These are fun to trace and stick to the wet wall of the tub to spell out names and words. These have an interesting texture, as well, that make them an even better sensory learning tool. Activity: Because these letters have a textured finish they can be used for crayon rubs. Put a sheet of paper on top of a letter and use the side of a crayon to rub over the letter. Make a name sign with rubbings. Also, WonderFoam Magnetic Letters and Numbers ($10.50 )—unlike old-time plastic magnetic letters with tiny magnets that can be a choking hazard, these foam letters are completely backed with magnetic material that mirrors their shape. Also, new WonderFoam Dominoes SNAP AWARD ($15.50 ) Twenty-eight big dominoes with colorful dots that are color-coded to match. One can feel some sensory information in the cut-out form of the dots. They are not raised, but you can feel their outline. A great matching game. (800) 621-1261.

Age: Preschool,Early School Years. Award Year: 2006.

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2006 Award
Pixel Chix
(Mattel $29.95 Score:) Watch a 2-D image of a girl move about in her house. Help her pick what's she going to do (rollerblade vs. watch TV), what she's going to eat or wear. There are five different levels of play and, like a virtual pet, she'll let you know if she's happy or sad. The coolest feature: you can connect two houses together and the chix will visit each other. A little noisy at times but will fit in a backpack for on the go fun.

Age: Early School Years,Later School Years. Award Year: 2006.

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2007 Award
Pisa
(HaPe $17.95 Score:) Construct a tower with colored rods between disks of wood. Roll the colored die, remove a rod of that color; but watch out, or the whole tower will fall! Harder than Pandabo,(HaPe $9.95 5) last year's Platinum winner. Pandabo is a beautifully crafted balancing game with a wooden panda holding up round, half-round, and square rods. Fine motor skills help as players take turns trying not to be the one who upsets the stack. They say 4 & up, we’d say more like 6 or 7 for both. (800) 661-4142.

Age: Early School Years. Award Year: 2007.

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2007 Award
Zingo! Heroes
(ThinkFun $16.99 Score:) Updated with a superhero theme, this is a fun variation on Vingo. Each player gets a card with Marvel comic heroes such as the Thing and the Hulk. The dealer pushes down on the superhero tile dispenser. Be the first to see a match and the tile is yours. Will appeal to boys—quick to learn and to play. 4 & up. Thinkfun has also added the Marvel license to other past award winners including Hopper Heroes ($16.99 4) and City Crossing, now with Spiderman ($16.99 4). Still top rated, last year’s Toot and Otto Game ($7.99 4), a fun variation on Connect 4. (800) 468-1864.

Age: Preschool,Early School Years. Award Year: 2007.

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2007 Award
Tangoes Jr.
(3M $25 Score:) A handsome new game based on Tangrams, the classic geometric puzzle game. Seven puzzle pieces with magnets inside fit into a tray that stores under a magnetic playing board. There are two levels of play. Level one cards allow for matching geometric shapes on the card; level 2 shows only a silhouette that child builds on. So this grows more challenging. Excellent for travel or home. They say 4 & up; we’d say save this for 5–8. (800) 542-6375.

Age: Early School Years,Later School Years. Award Year: 2007.

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2007 Award
Roll 'n Multiply
(3M $24.99 Score:) Our testers agreed this is a good way to work on multiplication facts. Roll the dice and multiply, then take the disk with that number and place it on the board. Your objective is to get four of your color tiles in a row while blocking your opponent. Beginners check answers with multiplication table—more advanced players must multiply without the table. (408) 247-3298.

Age: Early School Years,Later School Years. Award Year: 2007.

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2007 Award
Sudoku
(Briarpatch $19.95 Score:) The object of this seemingly simple game is to put all the numbers in order from one to nine in a nine grid board. But this is a real brainteaser that calls for logic, problem solving, and patience. Unlike the book versions with lots of erasing, this elegantly designed board has Scrabble-like playing pieces printed in red on one side and black on the other. Set up the puzzle with red side chips and solve with black side showing. Comes with booklet of 100 puzzles waiting to be solved. Addictive! 7 to 77+. (800) 232-7427.

Age: Early School Years,Later School Years. Award Year: 2007.

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2007 Award
Game Night
(Chronicle $24.95 Score:) Okay, if you know how to play all the card and dice games in the book, you don’t need this set. But if you are like most of us, this deck of cards, dice and cup, score board, stickers, and most important of all, game book, explains and allow you to play 11 games such as Crazy Eights, Hearts, Rummy, Hooligan, Snakes, and others. 6 & up.

Age: Early School Years,Later School Years. Award Year: 2007.

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2007 Awards
Number Chase
(3M $8 Score:) Put the numbers cards out from one to fifty (that alone is a good learning task for 6s and 7s). One person thinks of a secret number. Other player turns one card over at a time and asks question that helps discover the secret number. A good game for learning number value and sequencing. 6 & up. (866) 999-9654. www.playrooment.com.

Age: Early School Years. Award Year: 2007.

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2008 Award
Diggity Dog
(International Playthings $19.99 Score:) Players must listen to the number of times the big electronic dog barks and then move their little dog that many spaces. When you land on that space, your magnetized dog picks up a bone. If it matches your dog, you keep the bone in your dog house. Winner is the one with the most bones, of course. A game of chance with listening and simple counting. 3 & up. 2–4 players. 4 & up.

Age: Preschool,Early School Years. Award Year: 2008.

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