Best Games of 2014 (so far)
Tags: games
Posted: 2014-04-30 14:24:59 By:


Best Games of 2014 (so far):

Two food-themed games:



2014 Award
Gamewright Sushi Go!
(Gamewright $12 Score: )

We're not going to lie. We got hungry for sushi while playing this fun card game. For a generation of kids that are familiar with sushi, this will be a hit. The goal is to get the highest scoring collection of sushi. For example if you add wasabi to your nigiri - you'll get triple points. Each player gets a certain number of cards to begin (depending on how many are playing). From that hand you keep one card, place it face down. Now here's the fun part-- you pass your hand to the next player.  This keeps going until all cards are played.

There is some strategy involved in what cards you collect. For example if you have the most number of puddings, you get six points -- but if you don't the have most - you have to subtract six points from your total score.

The instructions take some time (and a grown up) to figure out but then it starts moving quickly.  Marked for 8 & up and rounds take about 15 minutes to play for 2 to 5 players.

Age: Early School Years, Later School Years, Tweens. Award Year: 2014. Click here to purchase the product on




2014 Award
Dream Cakes
(Ravensburger $16.99 Score: )

Dream Cakes is great fun to play. The idea is to create the "biggest" cake by adding to the cake plate with tiers, frosting, and toppings.  There are LOTS of pieces to this game designed for 2 to 4 players. On your turn, spin the wheel to determine which kind of cake piece you get to add to your cake. The added fun comes with the cake measuring stick. Depending on how tall your cake is you get ribbons with point values. The player with the highest points (when there are no more pieces to play) wins! The pieces are sturdy and have a lovely storybook quality to the illustrations.

Age: Preschool, Early School Years. Award Year: 2014. Click here to purchase the product on


Dice Games:



2014 Award
Gamewright Dodge Dice
(Gamewright $12 Score: )

Unlike many dice games, the goal in Dodge Dice is to avoid points. The game comes with 10 dice. One is the "penalty" points die that tells you how many points you'll get if the round doesn't go your way. There is also an action die that makes things happen like all your points are doubled or tripled (not good!) or you can pass all the points to another player (mean but good!).  There are also skip chips that allow you to avoid the penalty points. Marked for 8 & up and designed for 2-6 players. Rounds will be fast. Our testers thought this was a fun twist on traditional dice games.


Age: Early School Years, Later School Years. Award Year: 2014.




2014 Award
Gamewright Qwixx
(Gamewright $12 Score: )

Of the new games from Gamewright this season, Qwixx is the most challenging but ultimately our testers liked it  once they got the hang of the game play. The set comes with six dice, two white, one red, one, blue, one green and one yellow.  The color of dice is important to how the game works.  The set also comes with 100 score sheets that have numbers that are color-coded.

The "active" player first rolls the two white dice.  The player then takes that number and crosses it out on one of the color-coded lines.  Other players can follow suit but they are not required to do so. The active player combines one of the white die with one of the colored die. That number and color is then marked off on the corresponding line. Other players can again do the same, but are not required to do so. The dice then passes to the next player.

What complicates the game is that once you mark off a number on the color-coded grid you can not mark off any future number to the left of that number. Trust me, this makes sense and adds to the challenge of the game.  There will be times when you can't mark any numbers off-- you then have to check off the penalty box. If you mark off all four penalty boxes, the round is over.

At the end of the game points are given for the number of marks on each line. The penalties are taken off your score. The player with the highest score wins.

While this is marked for 8 & up, we'd say more like 10 and up unless your child is very at ease with dice/math games.

Age: Later School Years, Tweens. Award Year: 2014.


An Existential Game:



2014 Award
Janod Who Am I? Game
(Janod $19.99 Score: )

Who Am I is a two player attribute game that is something like the classic game of Battleship for younger players. Each player picks one animal face that the other player cannot see. Players take turns asking questions about their opponent’s animal. Does your animal have glasses? If the answer is no the questioner crosses out all the animals with glasses. A marker is provided with a sponge eraser that removes the markings at the end of each round. By a process of elimination players deduce what animal their opponent has selected. This is a game that requires players to look at details and listen to clues. The game board reverses to reveal a whole other set of creatures. We have had other similar games, this one is slightly more complex and beautifully executed.  They say 4-7, we think fours can play this with a partner but not solo. That said this is an excellent choice for beginning readers who need to learn about looking closely at details. Instead of looking for the fine difference between bed and bad, here the game is played with pictorial details that are less abstract for beginners.

Age: Preschool, Early School Years. Award Year: 2014. Click here to purchase the product on


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